Thursday, April 30, 2009

Nice Things To Wedding

CARLSEN Shirov - Aerosvit 20,008 (continued) The beauty of

Coup 29 des noirs : !?

Les commentaires non signés que je lis sur ce coup me laissent perplexe.
En effet ceux disent que ce coup fut une importante décision pour Shirov.
But the commentator does not say why which is not educational for me.

At this point the game is very tight Shirov and many more valuable opportunities.
Shirov from the yellow box (diagram) plays the movement represented by the green arrow .
This coup is far from the first noted by the computer: it still presents a certain interest because it questions Carlsen center about the attitude to take vis-à-vis its d4 pawn (to protect it or just exchange it?).

But the big advantage of this questioning is the fact that Carlsen has few very good opportunities.

Even a good club player would likely commit a blunder especially if it is zeitnot. In fact

Carlsen will opt for the pure exchange (red arrow).

Another possible move would have been to play his turn as the pink arrow to take him on orbit open column "b" threatening to bombard the blot c6 ( arrow brown).
But it's a waste of time.
It is preferable for Carlsen to play in this next move he will do that involves settle accounts with the first center .
But again the advantage of Carlsen will be minimal because of the great game of Shirov.


I think begin to understand why Kasparov would have tried to dismiss a game Shirov historic World Championship Kramnik prefer for him. But here Kramnik
would take the opportunity to make known to the general public in winning the championship ahead of Kasparov! I think

Shirov if he worked more stamina could jeopardize Anand!
(continued).

Exciting chess history.


PS: I take this opportunity to ask my friend Phil Dornbush 's not possible for me to follow courses Mazurade Nino because I feel so small in this world of giants and I' admits being ashamed of how the parts of the Great Masters who crushed me in a real game.

But the difference is crucial: I happen to analyze their moves for an hour.
Therefore I would not face the clock. I'm sure
if I pass by Nino I'll win a half hour on my analysis of snail.

Monday, April 20, 2009

Milena Velba Pregenet

[JDR] Select BAP 2009

I do not know if I would participate in this year after several failures in the finals ^ ^. So for now I'm just relaying the info

2009 Selection of the box Polpette

Making direct response to our latest releases (MAI and the great cloaca), BAP opens its selections: this contest will determine the next game Published by the BAP.

Polpette The Box is pleased to open its 2009 selections. Like its predecessors, the 2009 selection will take place in two rounds.

Here are guidelines to follow concerning the records of the first round of selection: any presentation of game that does not comply with these rules will be automatically rejected. Any file arriving after the deadline will be rejected.

How?

- 2 pages (the front and back of one sheet)
- font: the font readable (Arial or Times New Roman for example), minimum size 10
- Margins: minimum of 2 cm
- document size:. RTF or.
PDF only - the illustrations are not taken into account by the jury.

What?
The presentation of your game is free, but it must necessarily include the following information:
- The email address of the principal, which will be used to address all correspondence
- the progress of the game (the word count of your manuscript present and the number of characters with spaces). This year the progress of the project will be one of the criteria of the jury.
- the number of people who are actively collaborating in the project and their function (illustrator, designer, author, other)
- if the existing website URL

When the game?
You can right now, and until [b] [i] July 1, 2009 0:00 [/ i] [/ b] (1.7.2009 0:00), send the presentation of your game A receipt will will sent as soon as possible by the responsible selections. If your presentation does not comply, you will receive as soon as possible, a warning message prompting you to correct it for resubmission.

Where?
At this address: juryBAP2009_j'aimepaslespa m_yahoogroupes.fr (replace with @ j'aimepaslespam)

And the results?
1 month after the closing date for nominations is 1 August 2009, the site of BAP (
http://www.labap.com ). Authors des jeux sélectionnés pour le second tour receveront un mail leur expliquant la suite des démarches. 

Vous avez un jeu, et vous voulez le faire éditer. Pourquoi à la BAP plutôt que chez un autre éditeur associatif ? Qu'est ce que la BAP peut bien vous apporter ? Comment les choses vont-elles se passer ?

Notre volonté est de permettre à des auteurs de concrétiser un rêve; celui de voir leur jeu édité. Nous ne sommes que des bénévoles, pas des experts. Il n'existe pas de formation en « Jeuderologie » ! Si nous choisissons votre jeu, c'est que nous l'aimons. Tout simplement. Si nous pouvons vous apporter de l'aide dans sa conception nous le ferons. But you remain the supervisor, the principal involved. And we will provide a framework for printing and distribution entirely free, a way to share your baby with all those who want it, without taking any financial risk.

The BAP will not relieve you of your tracking work, and you must be the main driver, even after its selection. Members of the BAP are all on the same plane. No experts, but people who have knowledge, experiences to share. A group of people who will be around you, bearing in relays, to help you in the completion of an edition of a connected realization and illustrated by your work. Here
stages of our operation:

1 - Select.

is the start of everything. You present your game based on criteria that are explained in chapter "Selections"

The game winner of this election then became mandatory following the program, but according to the financial health of the BAP in this moment, it can be proposed one or more dolphins to be equally successful.

2 - Complete.

What is missing like in your game? Layout, proofreading, illustrations ... ? Members discuss the BAP through their forum. The knowledge and relationships of each are placed at the service of your work, but you remain the main engine. Your own knowledge (even outside the association) may be tapped.

3 - Test

This phase is to put your game in the hands of members of the association, so they can test it outside of you. No question of any revolution, let alone to "normalize" your game, but simply to raise the inconsistencies, weaknesses of the structure, which can really hamper the quality of play or what is incomprehensible for someone other than you!

4 - Replay

last step before printing: the hunt for shells and other phrases that do not end!

5 - Print and Distribute

The book is printed in small batches that are renewed in line with sales. Inventory management and distribution are the sole responsibility of the BAP, but all figures are available to Members.

All members of the BAP will be keen to promote your game, talk about them, maybe even do demonstrations on their locality. Thank

Your attention and soon

the box polpette,
official discoverer of talent

Saturday, April 18, 2009

Full Episodes Family Guy Quick Time

[IBC] The dev blog

Hello,

I finally decided to resume writing the gesture Dreamers 2 and stroke I created a dev blog for those who wish to can follow the progress of the thing.

is thus: http://lagestedesreveursdevents.blogspot.com/

@ soon!