Monday, August 25, 2008

How Long Gingerbread Last

[HUMOR] The RPG is me

is a great love story.

I discovered at age 16, my best friend asked me one day You want to come there is a rpg club not far from home. Neither one nor two here we are, it was home to all Boris Vian in the south of Montpellier. What a strange place, what are these people? There were the questions I asked myself. I quickly found the answer, il pratique une activité pour le moins au départ obscure dont j'avais déjà entendu parlé, le jeu de rôle. Et voilà, plouf dans la marmite comme Obélix. Au départ simple joueur sur des jeux que je ne connaissais pas, puis plus tard MJ hésitant puis confirmé.
Mon premier grand jdr que j'eu maîtrisé fut Strombringer/Elric, dont j'ai depuis la totalité de la collection à part les deux trois derniers supléments. Que de souvenir, de longues soirées de jeu. Puis il y a eu L5R où nous fîmes une campagne à MJ tournant, très bonne expérience.
Puis est arrivée l'envie de créer mes propres jdr. La belle affaire! Je ne savais comment m'y prendre au juste. Mon premier jdr, Thétys, ressemblait à du gros n'importequoi, des cartes bidouillés à partir d'autres cartes, des cartes au bic et crayons de couleur et des règles bien bien bancales, mais peu m'iportait, mes joueurs appréciaient, et ça comptait beaucoup. Puis avec le temps et l'expérience, j'ai réussi à écrire des jdr disons moins bacals que les premiers essais.
Ma plus grande réussite et à la fois plus grand echec fut la Geste des Rêveurs de Vents . J'aimerais vraiment parvenir à ecrire la deuxième édition du jeu, surtout qu'un éditeur me suit, mais c'est affreux que de ne pas avoir de temps, pourquoi n'ais je pas écrit this game 10 years ago? Well I'll still try to do that before I die, it should be feasible.
But suddenly I found a bunch of friends with whom we have established an association of designers from all backgrounds. This association is ForgeSonges , I founded with 3 people who are now friends, encountered while writing the gesture Dreamers of Winds. Today we are finalizing a lot of projects for setting HeroQuest: questworld, the collection of winning games two editions of Successives Demiurges herb (Notice to the public, the third edition coming soon) and our flagship game Shadows of which Esteren hopefully (In the RPG is a safety period of 10 years ^ ^) in 2009.
short, as you say that the RPG is a big place in my life, I'm even going to transpose the rpg on table, but on pc through internet media, it was called land Treas, but I would speak more later.

Unfortunately today, I spend most of my time writing that the practice rpg, family life and jobs taking me too long, but I do not think being an isolated case, many gamers are experiencing thirtysomethings the same difficulties to play. I am curious if in 10 years I would play again, time will tell as they say. Doubly unfortunately, well I love the RPG (and writing), the effort to deploy a living is too high compared to other styles of games, board games, card or on the net, is that the bang for a semi-independent author is very important (must feed the family, the guinea pig, dog coughed coughed) ...

Sunday, August 10, 2008

Making A Wrestling Name

[TESTS] Some games recently Aquis

I got for my birthday two games that we tested later, I can not help but tell you:

era of Asagiri Okko

What ?

A board game, very skirmish miniatures, and drawn from the world of the eponymous comic Hub

Health

The quality is there you beautiful box of size substantially equal to the dungeon twister mat lamination gives a nice effect. The contents of the box is up to the outside. I particularly appreciated the very well designed tiles that make good on the table (cons they deform slightly). The dice are of average quality, I think that with the use prints fade. Profile maps and equipment are far cards conf 3 but this remains a good job. There are also two booklets, one adventure, the other rules, both richly illustrated with images from Okko of comics.

All makes good, everything seems solid and resistance to multiple parties.

Fund

Well, then, reading the rules. Ok there are classics, but also new.
The health system: there are two states, Vigilant (the characters at certain ability scores and skills) and Endangered (other scores, other skills). If the character loses a fight, he goes to Vigilant in danger if he subsequently falls a fight when he is in danger, he goes out of play Little more is that the character can go from Endangered to Vigilant by winning a Test of Will (a feature).
Another feature of the game, the dice inspirations. Marked with symbols of the 4 elements + Tori (nothing to do with Stargate), they are launched at the beginning of each round and have several features improving a selected and / or activate skills. They can be set aside if one is needed. It really is the fun side of this game

Fight: Okko is a skirmish game, so do not forget to mention the fighting. And unfortunately that's where the bottom lies. Why do you say? Simply because a battle is resolved as follows: Char fight

1D6 + bonus + cons + D6 Carac a defense bonus

bonuses are +1, it is rare to have two bonus and therefore it turns out that the chance is very important. On the test I have not had a bowl with dice, and if I had the advantage of knowing the game and a band can be made better, because I'm really bad luck at dice, and luck at my opponent.

Result

Okko (which incidentally has similarities with SHAN) is fine, but the next chance spoil it all, too bad. .. Small

murder and doing various

What?

A small award winning, by the creator of Tiercelieux werewolf.

Forme

Une boite avec une autre boite et des petits livres de 200 pages. Le tout est plutot de bonne qualité, seuls les livrets semblent fragiles, sachant qu'il va falloir les feuilleter je me pose des questions sur la solidité.

Fond

Ce jeu d'enquete met en scène un inspecteur de police, un greffier et des suspects dont un coupable. Le but de l'inspecteur est de trouver le coupable, le coupable de pas se faire attraper, les inocents de faire croire qu'ils sont coupables et le greffier de controler si tout se passe bien (arbitrage).

Les règles du jeu sont simples et efficaces : les joueurs disposent d'un livret agenda, le greffier decided that the day will be played and then the inquiry opens. Alternately, the inspector will question suspects in mind several factors: the clues he has in his notebook, the words of the suspects and their reactions to interogatoire.

In game mechanics, where the suspects they are not innocents must place in the conversation, a time limit twice 3 pre-determined words. A track inspector who says what, the innocents (who know they are) to identify words of guilty to disturb the inspector.

Once the tower is, the inspector shall give its verdict and then the clerk moves the pawns of the players on un plateau suivant le résultat. Lorsque chaque joueur aura assumé le rôle d'inspecteur, le plus haut sur le plateau remporte la partie.

Résultat

Très bon jeu, mais qui s'adresse à des joueurs qui aiment le côté théatral, tout comme loup garou de Tiercelieu. Il est certain qu'on fera de nombreuses parties.

Sur ce je vous laisse ;-)

Bientot : le jdr et moi

Design A Tin Foil Boat Project

[NEWS] The activities of the moment

Voilà quelques news pour vous tenir au courant de se que je fais en ces temps de fortes chaleurs.

Du côté de chez Féérik , voilà un mois que je bosse sur Age Of Magic , un jeu role-playing adventure where the player is an apprentice magician he needs to evolve. On the menu, fights against monsters, crafting potions and equipment, courses to take, do quests, leveling, and anything to please. What I did on the game? Well my job is essensiellement roleplayisation focused on the game, that is to rework the text so they make more rpg and fantasy with a style more fictionalized. In parallel I am content, for example with the introduction of a module of dungeons (with scripted quests) and improving the gameplay of the game
much for AoM, but I do not do it, I work my friend vec Kahouet on a project game trading cards online, but I can not tell you much, at least for now.

Beyond that, further to my birthday party (put *** 30 years)! Vincent alias Globo whispered an idea, it relates SHAN (which I have already spoken). The problem is that my eventual publisher, micro enterprise can not afford to bear the cost of the game as I had hoped, and suddenly there was the disappearance of the plateau and the editing of the game for do more game action figure (with measurement table decoration). Off the dear Globo (what would I do without him) I said the next thing why not put the tray on the back of the box!?
But ... but yes! What a great idea! Neither one nor two
I propose that to my possible future publisher and there, bingo, is adopted. I'm pretty happy because it pained me to remove one of the tactical aspects of the game (the grid). So I therefore raise the writing of the rulebook that I would not hesitate to share with you. In parallel with

kahouet we somems given to reflect on Kami. Armed with new experiences we concluded that the game suffered from too much complexity. So here we
parties on the revision of the rules with new ideas that we think will be original and fun.